1. Counter-Strike
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Counter-Strike (disingkat
CS) adalah
permainan video tembak-menembak orang-pertama yang merupakan modifikasi dari permainan video
Half-Life oleh
Minh "Gooseman" Le dan
Jess "Cliffe" Cliffe. Permainan ini telah berkembang menjadi serangkaian permainan baru sejak diluncurkan, antara lain
Counter-Strike: Condition Zero,
Counter-Strike: Source, dan Counter-Strike pada
Xbox.
Counter-Strike menampilkan tim
counter-terrorist (
CT) yang melawan tim
teroris dalam serangkaian ronde.
Skenario
Selain dengan cara-cara di bawah, kemenangan bisa diraih dengan membunuh semua anggota tim lawannya.
- Penjinakkan bom (Bomb defusal)
- Berlaku untuk tempat yang berawalan
de
, contoh: de_inferno
, de_train
, dll.
- Dalam skenario ini, tim teroris bertugas untuk menanam bom pada tempat yang sudah disediakan, yang disebut bombsite (A dan B). Sebaliknya, tim counter-terrorist
harus menjinakkan bom jika sudah ditanam, atau mencegah teroris menanam
bomnya. Meskipun seluruh teroris dibunuh, jika bom tidak dijinakkan
sampai waktunya maka terorislah yang menang.
- Penyelamatan sandera (Hostage rescue)
- Berlaku untuk tempat yang berawalan
cs
, contoh: cs_assault
, cs_militia
, dll.
- Di tempat ini, counter-terrorist harus menyelamatkan ke-4 sandera (hostage) yang berada di markas teroris (T Spawn)
- Pembunuhan rahasia (Assasination)
- Berlaku untuk tempat yang berawalan
as
, contoh: as_tundra
, as_oilrig
, dll.
- Dalam skenario assasination, salah seorang anggota counter-terrorist menjadi VIP di timnya. Anggota tersebut tidak boleh mati hingga mencapai tempat yang aman (biasanya helikopter atau tank).
- Skenario ini tidak banyak ada di permainan Counter-Strike.
- Lapangan tembak (Fight Yard)
- Berlaku untuk tempat yang berawalan
fy
, contoh: fy_rush
, fy_unseen
, dll.
- Dalam skenario ini kedua tim hanya melakukan baku tembak.
Senjata yang dapat digunakan antara lain:
Kode Curang (Cheat)
- Wallhacks, kode curang (cheat) ini memungkinkan CT atau Teroris dalam permainan dapat melihat objek dibalik tembok.
- Speedhacks, kode curang (cheat) ini memungkinkan CT atau Teroris dalam permainan mempunyai kecepatan yang meningkat
- No recoil, kode curang (cheat) ini memungkinkan CT atau Teroris dalam permainan menembakan senjata tanpa adanya efek recoil
- Aimbots, kode curang (cheat) ini memungkinkan CT atau Teroris dalam permainan dapat langsung membidik lawan secara otomatis
- ESP, kode ini memungkinkan CT atau Teroris dalam permainan dapat melihat health, nama dan jarak dari musuh melalui pesan teks yang muncul.
- Barrel hack, menampilkan arah pandang dari musuh
- Anti-flash and anti-smoke, menghilangkan efek dari flashbang dan granat asap.
- Grenade Dodger, memungkinkan pemain dapat mendekati atau menjauhi posisi granat (tergantung pengaturan)
- bot_kill untuk membunuh semua bot
- Fanatic, Aimbot, speed, lasers, WALLS, esp, dan cheat terbaru adalah : Team kill bot.
2. Counter-Strike Condition Zero
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Counter-Strike: Condition Zero (
CS:CZ or
CZ) is a
multiplayer video game and the follow-up to
Counter-Strike. The game was released in 2004 using the
GoldSrc Half-Life engine.
CS:CZ features a multiplayer mode, which features updated character models, textures, maps and other graphical tweaks. Unlike other
Counter-Strike games,
Condition Zero
also contains a single-player mission pack with the player unlocking
maps and more efficient bots as they pass certain requirements for each
map while playing as a counter terrorist. These requirements include
targets such as "kill 3 enemies with a glock" or "win a round in 45
seconds".
Condition Zero also introduces the
Counter-Strike bot.
As of 2008, the game is one of the ten most played
Half-Life modifications in terms of players, according to
GameSpy.
[1]
Development
Condition Zero started development in 2000 by
Rogue Entertainment, initially announced in May 2001 at
E3 of that year. Rogue's producer for the game, Jim Molinet, later that year moved to
Sony and the development company went defunct, leaving Valve with the development. Later, they gave it to
Gearbox Software, the developers of the
Half-Life expansion packs, so that Valve could focus on the development rival
Team Fortress 2 and
its new engine.
Gearbox created an overhaul of
Counter-Strike with high quality models and better graphics, similar to
Blue Shift compared to
Half-Life.
They also added alpha blending, allowing for realistic foliage and
weather effects. They added a single-player mode to the game, similar
to the final game, based on inspiration of
Randy Pitchford from console games such as
Tony Hawk's Pro Skater and
Gran Turismo 3: A-Spec. They also placed explosive weapons such as a
Molotov cocktail,
tear gas bomb, and
M72 LAW rocket. They also used the release of
Steam to their advantage to help prevent cheating by ensuring constant code updates.
After a few developmental delays, it missed its late 2002 deadline and was given over to
Ritual Entertainment, who completely remade the game into a single-player one with 20 unconnected missions. They enhanced the AI of the original
Half-Life
to create the initial bot AI. It was expected to have a release in
early 2003 with a secondary multiplayer mode, and developed alongside
the
Xbox version of
Counter-Strike.
However, after declaring the game gold and handing out review copies
of Ritual's work, Valve saw an average review score of around 60%. The
companies retracted the gold status and work on
Condition Zero was essentially begun again. Ritual's share of development was dropped, and development was given over to the relatively young
Turtle Rock Studios, who easily restarted where Gearbox left off. They developed an updated bot AI that was beta tested in
Counter-Strike 1.6 before release and was later integrated into
Counter-Strike: Source and became part of the "AI Director" in
Left 4 Dead.
The final game contained a version mirroring Gearbox's version, along
with 12 missions recovered from Ritual's single-player portion, called
Deleted Scenes.
[2][3][4][5][6][7][8][9][10]
[edit] Condition Zero: Deleted Scenes
Condition Zero: Deleted Scenes is what is left over from
Ritual Entertainment's dropped share of development, a series of eighteen unconnected single-player missions.
Deleted Scenes was originally the focus on the game with
standard multiplayer included. However, after declaring the game gold
and handing out review copies of Ritual's work, Valve saw an average
review score of around 60%. The companies retracted the gold status and
work on
Condition Zero was essentially begun again. Ritual's share of development was dropped, and
Turtle Rock Studios eventually made its own version. The final game contained Ritual's single-player portion, called
Deleted Scenes, along with Turtle Rock's version.
Several weapons from the "lost contents" have made an appearance in
Deleted Scenes, including the
M72 Light Anti-Armor Weapon, and the
M60 machine gun. Some are limited to the AI terrorists, such as the
machete and
Rogue Entertainment's controversial
suicide belt. Some reconnaissance weapons including the
blow torch,
radio,
fiber-optic camera and
remote control bombs.
Players can also carry up to three grenades instead of the usual one.
Moreover, the power of players' Kevlar Armor is boosted, better
protecting players from many projectiles and bullets.
Some weapons were completely reanimated. This includes the Colt M4A1,
FAMAS and
Galil with the exception of the
SIG SG 552
which uses its "beta animations". Weapon textures are also slightly
modified. The weapons are colored a bit differently from their
Counter-Strike counterparts, such as the Arctic Warfare Magnum which is now brown instead of green, the
Steyr AUG and the Colt
M4 carbine are now two-tone police black instead of the usual colors. It initially came with twelve missions, but later
Steam
updates added six additional missions that were cut from the initial
release. There is a small community for Deleted Scenes, and a few
custom maps have been released.
At the ending credits, a
Delta Force soldier rides a
Scud missile, clearly alluding to
Dr. Strangelove.
[citation needed]
3. Counter-Strike Source
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Counter-Strike: Source (abbreviated
CS:S Or CSS) is an
FPS video game developed by the
Valve Corporation. It is a complete remake of
Counter-Strike using the
Source game engine. As in the original,
Counter-Strike: Source pits a team of
counter-terrorists against a team of
terrorists
in a series of rounds. Each round is won either by completing an
objective (such as detonating a bomb or rescuing hostages) or by
eliminating all members of the opposing team.
History
Counter-Strike: Source was initially released as a
beta to members of the Valve Cyber Café Program on August 11, 2004.
[3][4] On August 18, 2004, the beta was released to owners of
Counter-Strike: Condition Zero and those who had received a
Half-Life 2 voucher bundled with some
ATI Radeon video cards.
[5]
On October 11, 2006, Valve released an experimental update, Dynamic
Weapons Pricing. Under this system, item prices are determined based on
their demand the previous week.
[6][7][8] Other updates, such as an enhanced radar system, have been generally accepted as a positive enhancement.
On March 5, 2010, Valve Corporation announced the release of its entire first-party library, including
Counter-Strike, on the
Mac OS X platform, for release in April 2010.
[9]
On May 7, 2010, Valve released an update that includes new features and functionality developed in collaboration with
Hidden Path Entertainment. These include 144 (now 145) new achievements, a new domination and revenge system, similar to that of
Team Fortress 2, player stats, the Orange Box engine and more. It was in a limited public beta stage.
[10]
On June 23, 2010, Valve released the beta to the public, also making the game available for Mac.
[1]
[edit] Gameplay
Counter-Strike: Source is a remake of
Counter-Strike,
and consequently retains its team-based objective-oriented first-person
shooter style gameplay. The aim of playing a map is to accomplish a
map's objective. There are many types of objectives that a map can
have, but the ultimate goal of the game is to win more rounds than the
opposing team, which is accomplished by fulfilling the map's winning
conditions. Some winning conditions include defusing a
bomb,
planting a bomb and preventing it from being defused by the other team,
rescuing all the hostages on a map, preventing the hostages from being
rescued, and defeat all the members of the opposing team. When playing
on a server without modifications, if players are defeated during a
round, they do not
respawn until the next round, unlike in many other first-person shooter games, where players respawn on a set timer.
Moving and shooting also differs noticeably from many other
first-person shooters. Shooting while moving dramatically decreases
accuracy, and holding the mouse button down to continuously shoot will
generally produce severe
recoil. Recoil can be difficult for beginning players to compensate for because the player's
reticle
does not correspond with where the bullets actually hit during
continuous fire, so beginning players may aim too high during automatic
fire. The amount of damage done by a bullet varies dramatically
depending upon the body part the bullet hits, with great emphasis on
shooting the enemy in the head, which is almost invariably lethal.
Aspects of the game that have changed from
Counter-Strike include the behavior of the grenades, the physics engine, and the weapons' recoil. The
smoke grenades in
Counter-Strike: Source spread much more slowly than the ones in
Counter-Strike, and the
flashbangs, which now utilize
DirectX 9 effects, have a much more pronounced effect, and bounce very differently from the ones in
Counter-Strike.
Counter-Strike: Source also implements physics objects, such as filing cabinets, which the user can interact with while playing. The recoil in
Counter-Strike: Source differs from the recoil in
Counter-Strike in that while
Counter-Strike had perfectly consistent recoil, the recoil in
Counter-Strike: Source is much less precise. Furthermore, the addition of
ragdoll physics marks another difference between
Counter-Strike and
Counter-Strike: Source. Additionally one hundred forty-four achievements have been added to Counter Strike:Source.
[edit] Customizations
Because of the large fan-base that
Counter-Strike: Source has
accumulated, there are a wide variety of different customizations and
add-ons that can be used with the game. There is a large fanbase for
the game that creates customized sounds, textures, weapon skins, and
player skins, though many servers disable the use of custom
textures/skins because of cheating concerns.
[edit] Modifications
Like many other modern games,
Counter-Strike: Source has been heavily
modded by its community. Server-side gameplay customizations are typically implemented using
Valve's Source SDK. Server-side mods like SourceMod, and
EventScripts build on the basic
RCON commands as well as gameplay customizations.
[edit] Skins/Models
The ability to add new models and skins using the
Source SDK to
Counter-Strike: Source allows for a large amount of customization.
Skins
refers to the actual images applied to parts of the game. The player
models, weapon models, and maps themselves can be "reskinned" (or
"retextured") by anybody.
Models refers to the actual
3D-elements
displayed on screen. Available is a server side variable to ensure only
certain models and materials are used, intending to stop material-based
wallhacks. Not all servers use this limitation as it is optional.
Models can be changed either by the player adding files to their
cstrike
folder, or by the server they are playing on using a server-side
plugin. The difference is that if a player changes a model on his or
her own machine, only that player will see the changes, but if the
model is altered by a server-side plugin or tool, then the model that
the player is wearing is seen by everyone on that server at that time.
Also, the server can choose to force a "skin-consistency", meaning that
any custom skins that any players may have will appear as the default
model.
4. Counter-Strike Online
Counter Strike Online adalah permainan Counter-Strike game ditargetkan untuk pasar Asia. It is developed by Nexon Corporation of South Korea with oversight from license-holder Valve Corporation . Hal ini dikembangkan oleh Nexon Corporation dari Korea Selatan dengan pengawasan dari pemegang lisensi- Valve Corporation . It uses a micropayment model that is managed by a custom version of the Steam back-end . [ 2 ] Ini menggunakan micropayment model yang dikelola oleh versi kebiasaan Uap back-end .
Pengembang
Publisher
Gameplay
Counter
Strike Online memiliki beberapa mode permainan lama dari-Counter
sebelumnya Pemogokan dan yang baru: Normal, Death Match, Team Death
Match, Zombie Mode 2, Zombie Serikat Mode, Zombie 3 Mode, Challenge
Mode, Zombie Survival Mode dan Mode VIP. The
game also features a variety of additions over the International
Counter-Strike, such as an introduction to female characters, numerous
new weapons and skins for previous weapons. Permainan juga
menawarkan berbagai penambahan selama Counter Strike Internasional,
seperti pengenalan karakter perempuan, senjata baru banyak dan kulit
untuk senjata sebelumnya. Most of the weapons are "locked" by default, so GASH virtual cash or in-game points are essential to purchase them.
Sebagian besar senjata yang "dikunci" secara default, uang virtual
sehingga luka atau dalam game poin sangat penting untuk membelinya. Most special weapons, skins, power-ups, etc. can be purchased with GASH points. Sebagian besar senjata khusus, kulit, power-up, dll dapat dibeli dengan poin luka. A variety of other special items can also be bought with in-game points as well. Berbagai barang khusus lainnya juga bisa dibeli dengan poin dalam game juga.
The new gameplay modes: Zombie Mode 1, 2 and 3 are played between two teams, zombies and humans. Mode gameplay baru: Zombie Mode 1, 2 dan 3 yang dimainkan antara dua, zombie tim dan manusia. In
Zombie Mode 2, everyone starts out as a human and gets 20 seconds to
buy, hide and/or fortify their position, then a certain random player
becomes a zombie, depending on the number of players present.
Dalam Zombie Mode 2, semua orang mulai keluar sebagai manusia dan
mendapatkan 20 detik untuk membeli, menyembunyikan dan / atau memperkuat
posisi mereka, maka pemain acak tertentu menjadi zombie, tergantung
pada jumlah pemain ini. When
a zombie attacks a human, they become a zombie, and this keeps going
until the time runs out, in which case the humans win or if all the
humans become zombies. Ketika zombie menyerang manusia, mereka
menjadi zombie, dan ini terus berjalan sampai waktu habis, dalam hal ini
manusia menang atau jika semua manusia menjadi zombie. There
are a variety or different kinds of zombies, which are the Normal
Zombie, Girl Zombie, Heavy Zombie, Psycho Zombie, Voodoo Zombie. Ada beragam atau berbagai jenis zombie, yang merupakan Zombie Normal, Zombie Girl, Berat Zombie, Psycho Zombie, Voodoo Zombie. These zombies are only available in Zombie Mode 2 and 3. Zombie ini hanya tersedia di Zombie Mode 2 dan 3. In Zombie Mode 1 there is only one kind of zombie. Dalam Zombie Mode 1 hanya ada satu jenis zombie. The type of zombie that this is varies on where the Counter Strike Online version that you are using is released. Jenis zombie bahwa ini adalah bervariasi di mana Counter Strike Online versi yang Anda gunakan dilepaskan. for example, the Singapore version has the normal zombie while China has the Psycho Zombie. misalnya, versi Singapura memiliki zombie normal sementara Cina memiliki Psycho Zombie. Each of these has their own abilities. Masing-masing memiliki kemampuan mereka sendiri. For
Zombie Mode 3, it basically holds the same gameplay as its precede,
except that a firepower bar for both zombie and human teams are added.
Untuk Zombie Mode 3, pada dasarnya memiliki gameplay yang sama seperti
yang mendahului, kecuali bahwa sebuah bar senjata untuk kedua zombie dan
tim manusia ditambahkan. After 20 seconds, a random person on the human team will be chosen as a "Hero". Setelah 20 detik, seseorang acak di tim manusia akan dipilih sebagai "Hero". The "Hero" will have the strongest unique weaponry(not purchasable) in the entire game. The "Hero" akan memiliki persenjataan terkuat yang unik (tidak dibeli) di seluruh permainan. Each kill from his or any other weapon levels up the firepower strength by one level(there are ten levels total). Setiap membunuh dari nya atau tingkat senjata lainnya sampai kekuatan senjata oleh satu tingkat (ada sepuluh tingkat total). Each level increases damage done by humans 10%. Setiap meningkatkan tingkat kerusakan yang dilakukan oleh manusia 10%. In all the Zombie modes, random players are selected to be the first zombies or "Host" zombies. Dalam semua mode Zombie, pemain acak dipilih untuk menjadi zombie pertama atau "Host" zombie. These zombies have higher health and different models than zombies infected after the Hosts. Zombie ini memiliki kesehatan yang lebih tinggi dan model yang berbeda dari zombie terinfeksi setelah Host.
The
second new gameplay mode is Zombie Scenario Mod, which pits up to 10
players against increasingly harder waves of AI controlled zombies.
Mode gameplay kedua baru Skenario Zombie Mod, yang lubang sampai dengan
10 pemain melawan gelombang semakin sulit dikendalikan AI zombie. You are able to buy extra health and damage if you have enough money. Anda dapat membeli kesehatan ekstra dan kerusakan jika Anda punya cukup uang. The levels keep getting harder with zombies having more health and abilities. Tingkat terus mendapatkan lebih keras dengan zombie memiliki kesehatan yang lebih dan kemampuan. A new zombie is revealed in this mode and called Zombie Boss. Sebuah zombie baru terungkap dalam mode ini dan disebut Zombie Boss. He is over twice the size of the normal Heavy Zombie, and holds a weapon that deals more damage than a normal zombie attack. Dia adalah lebih dari dua kali ukuran Zombie Berat normal, dan memegang senjata yang damage lebih dari serangan zombie normal. This mode was released December 9, 2009. Mode ini dirilis 9 Desember 2009. Nexon Released a new map called "Last Clue" on January 27th. Nexon Dirilis peta baru yang disebut "Clue Terakhir" pada 27 Januari. There are only 2 rounds for this map. Hanya ada 2 babak untuk peta ini. The first round requires all players to break through obstacles while battling attacking zombies at the same time.
Babak pertama mengharuskan semua pemain untuk menerobos rintangan
sementara berjuang melawan zombie menyerang pada waktu yang sama. Unlike the other Zombie Scenario maps, players can spawn at the nearest checkpoint if they die. Berbeda dengan peta Skenario Zombie lainnya, pemain dapat bertelur di pos pemeriksaan terdekat jika mereka mati. Once all the obstacles have been broken, a second round starts. Setelah semua hambatan telah rusak, mulai putaran kedua. This round presents a difficult Alien Boss with many different attacks. putaran ini menyajikan Alien Boss sulit dengan serangan yang berbeda. After a set amount of time, normal zombies start appearing, creating an even harder challenge. Setelah waktu yang telah ditentukan, zombie normal mulai muncul, menciptakan tantangan lebih keras lagi.
The Challenge Mode is a race between players, in two different kinds of maps. Mode Challenge adalah perlombaan antara pemain, dalam dua macam peta. Players cannot attack each other, instead they aim for achieving the best time. Pemain tidak dapat menyerang satu sama lain, sebaliknya mereka bertujuan untuk mencapai waktu terbaik. There are jumping maps, with both stable and moving platforms, and running maps, with many walls and thin platforms to run on.
Ada melompat peta, dengan kedua platform yang stabil dan bergerak, dan
berjalan peta, dengan dinding banyak dan platform tipis untuk berjalan
di. In
some places on the map, checkpoints are placed, respawning someone
there if they die, and telling them how faster/slower they are versus
the leader. Di beberapa tempat di peta, pos pemeriksaan
ditempatkan, respawning seseorang di sana jika mereka mati, dan
memberitahu mereka bagaimana lebih cepat / lambat mereka versus
pemimpin.
On March 24th Nexon released a new mode from the original Counter-Strike called VIP Mode. Pada tanggal 24 Nexon merilis sebuah modus baru dari Counter Strike-asli disebut Mode VIP. The Counter-Terrorists try to escort the VIP safely to a designated safety area or eliminate all Terrorist forces in the map. Counter-Teroris mencoba untuk mengawal VIP aman ke daerah yang aman ditunjuk atau menghilangkan semua kekuatan Teroris di peta. The Terrorists are to assassinate the VIP before he gets to the chopper or wait until time runs out. Teroris adalah untuk membunuh VIP sebelum ia sampai ke helikopter atau menunggu sampai waktu habis. The map “Oilrig” was the first of many new VIP maps to be released. Peta "Oilrig" adalah yang pertama dari banyak peta VIP baru yang akan dirilis. The VIP carries double armor and only a USP with 24 bullets. VIP membawa baju ganda dan hanya USP dengan 24 peluru.
On May 25th, Nexon released a new game mode called World Cup 2010 in conjunction with the 2010 FIFA World Cup.
Pada 25 Mei, Nexon merilis sebuah modus permainan baru yang disebut
Piala Dunia 2010 dalam kaitannya dengan Piala Dunia FIFA 2010. Includes 2 new soccer maps, 2 football types and new character skins. Termasuk 2 peta sepak bola baru, 2 jenis kulit sepak bola dan karakter baru. The main objective is basically to score points by kicking the ball into the oppositions goal. Tujuan utamanya adalah pada dasarnya untuk mencetak poin dengan menendang bola ke gawang oposisi. Players are allowed to purchase items and stab enemies during the gameplay. Pemain diizinkan untuk membeli item dan musuh menusuk selama gameplay.
In Counter-Strike Online, the game itself is free, but some weapons are bought using points purchased with real money.
Dalam Online Counter-Strike, permainan itu sendiri adalah gratis, namun
beberapa senjata yang dibeli menggunakan poin dibeli dengan uang
sungguhan. These weapons usually expire after a certain amount of time but sometimes can be purchased permanantly during a promotion.
Senjata-senjata ini biasanya berakhir setelah jangka waktu tertentu
tetapi kadang-kadang dapat dibeli permanantly selama promosi. Certain weapons and items can be purchased with points that are gained by getting kills, completing objectives,etc. senjata tertentu dan barang-barang dapat dibeli dengan poin yang diperoleh dengan semakin membunuh, menyelesaikan tujuan, dll